Core Floor Facts
Starting Party Level
Players begin as Level 3 characters.
This lets them feel competent while still vulnerable. Floor 1 monsters should mostly range from CR 1/8 to CR 2, with a few stronger threats and one boss encounter.
Recommended Party Size
Designed for 4–6 players.
If fewer than 4 players, reduce monster counts and allow more healing consumables. If more than 6 players, increase environmental hazards and add minions rather than simply increasing monster HP.
Floor Countdown
24 hours from initial System announcement.
Use in-game time loosely but visibly. The party should always feel that time matters.
Countdown Phases
Hour 24–18: Orientation Period
- Basic monsters active.
- Safe rooms available.
- System kiosks provide tutorials.
- Tutorial missions are easiest.
- NPCs are confused and frightened.
Hour 18–12: Escalation Period
- More buildings lock down.
- Monsters begin roaming between zones.
- Mini-bosses become active.
- System begins announcing achievements and rankings, but only for the party and NPC entities.
Hour 12–6: Compression Period
- Certain areas become inaccessible.
- Environmental hazards increase.
- NPC factions become desperate.
- Optional quests become more dangerous but more rewarding.
Hour 6–1: Purge Warning
- Sirens and warning lights activate.
- Safe rooms begin shutting down one by one.
- The stairwell location becomes public knowledge.
- Enemies converge on the exit area.
Final Hour: Sweep Protocol
- Elite cleanup monsters enter the floor.
- Long rests are impossible.
- Short rests require a safe room or special item.
- The System becomes increasingly gleeful and cruel.
Hour 0: Floor Collapse
Anything not inside the active stairwell chamber is destroyed, consumed, or permanently transformed into dungeon material.