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Floor 1 Campaign Guide: The Tutorial Floor

Working Title

Floor 1: Welcome to the Collapse

DM Summary

The players awaken in a distorted version of a city block, trapped inside a gamified dungeon system run by an unseen intelligence known as The System. There are no other crawlers on this floor. Every interaction is with dungeon-generated NPCs, trapped locals, constructs, monsters, merchants, and System personalities.

The party begins at Level 3. Floor 1 is designed to teach the rules of the campaign: countdown pressure, missions, achievements, loot boxes, safe rooms, level progression, and the need to reach the stairs before time expires.

This floor should feel recognizable at first: a convenience store, laundromat, apartment building, parking garage, transit platform, office lobby, food court, and sewer access. But everything is wrong. The signs talk. The vending machines judge them. Monsters wear employee badges. Doors lead to places that should not exist.

The goal is simple:

Find and unlock the stairwell to Floor 2 before the countdown reaches zero.

The System should be funny, condescending, and terrifying. It rewards survival, creativity, violence, spectacle, and problem solving.