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Level Up Mechanism

The campaign uses a System-driven progression model instead of traditional XP tracking, unless the DM prefers XP.

Players begin at Level 3.

They level up when they descend to a new floor, but Floor 1 also introduces System Score as a way to earn boons, loot, and future class options.

Floor 1 Progression

Players reach Level 4 after entering Floor 2, assuming they survived and completed the Floor 1 exit condition.

Optional: If you want faster progression, players level to 4 immediately after defeating The Checkout King or entering the stairwell chamber.

System Score

Track each player’s notable moments. Do not overcomplicate this. The DM can award points informally.

Gain 1 System Score when a player:

  • Completes a mission.
  • Unlocks an achievement.
  • Saves an NPC at personal risk.
  • Defeats a named enemy.
  • Uses the environment creatively.
  • Makes the table laugh in-character.
  • Solves a puzzle cleverly.
  • Accepts a complication for a reward.

Spend System Score on Floor 1 or between floors:

  • 2 points: Reroll a loot box result.
  • 3 points: Upgrade a Bronze Crate to Silver.
  • 4 points: Ask the System for a hint.
  • 5 points: Gain a minor boon or title.
  • 6 points: Unlock a class customization option later.

DM Note

System Score should reward fun and creativity, not punish quiet players. Make sure every character has opportunities to shine.