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System Awards and Achievements

Location-specific achievements are listed in each location’s card in 07-location-details.md. This file covers floor-wide achievements that aren’t tied to a specific place.

Use achievements to reinforce the tone. They should reward creativity, risk, and memorable moments. The System is watching and it has taste.

Common Achievement Rewards

  • Bronze Crate
  • Silver Crate
  • Consumable item
  • Temporary buff
  • Cosmetic title
  • System favor
  • Minor curse with upside

Floor-Wide Achievements

Speedrun Adjacent

Awarded for completing two Tutorial Missions within six in-game hours. Reward: Silver Tutorial Crate.

The Floor Is Not a Suggestion

Awarded for falling from a height and surviving. Reward: Reduced falling damage once before the end of Floor 1.

Technically Correct

Awarded for exploiting exact wording in a System quest or rule. Reward: Rubber Stamp of Minor Authority or Bronze Bureaucracy Crate.

Main Character Behavior

Awarded for making a dramatic speech before doing something dangerous. Reward: Advantage on the next Charisma-based check with the System or an NPC audience.

Everyone Saw That

Awarded for rolling a natural 1 during a public or broadcast moment. Reward: Bronze Shame Crate.

Why Are You Like This?

Awarded for solving a problem in a way the DM did not anticipate but agrees is valid. Reward: Silver Improvisation Crate.

Customer Service Voice

Awarded for successfully negotiating with a hostile or semi-hostile NPC using only politeness. Reward: Bronze Social Crate.

That Was Definitely Not Food Safe

Awarded for eating something harvested from a monster or found in an unknown container without identifying it first. Reward: Random buff and random digestive consequence.

Smells Like Character Development

Awarded for contracting Sewer Sickness and completing a mission while suffering its effects anyway. Reward: Bronze Suffering Crate. The System respects commitment.

Floor Complete: No Shortcuts

Awarded for completing all six available missions on Floor 1 before opening the gate. Reward: Gold Efficiency Crate.

NPC Whisperer

Awarded at the end of the floor if the party has at least three living named NPCs accompanying them to the Transit Station. Reward: Silver Social Crate + one named NPC gains a persistent “ally” status that carries a minor benefit on Floor 2 (DM’s discretion).

Reset Historian

Awarded for finding and reading the dead runner’s journal in the Ratway, the audio lore machines in the Laundromat, the Compliance Office filing cabinet records, and the Employee Breakroom handbook — all four in one run. Reward: Gold Lore Crate + the System’s tone toward the party shifts slightly on Floor 2. The audience has been following them. They’re becoming content.